Technology news for New Zealand's largest enterprises
Virtual Reality / VR
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AR and VR shipments slow due to COVID-19 pandemic
Key findings are that it will cause manufacturing delays, reduce the overall demand and at the same time increase enterprise and consumer demand while more businesses and individuals look to invest in telepresence and content.
IDC: AR/VR market will still see eventual growth in 2020
AR and VR headsets will see shipments decline in the near term due to COVID-19, but the long-term outlook is positive, according to IDC.
Hands-on review: HTC Vive Cosmos Elite External Tracking Faceplate
Techday’s resident virtual reality fanatic, Darren Price, checks out the upcoming Vive Cosmos External Tracking Faceplate.
DXC commits to helping A/NZ businesses build immersive experiences
“DXC is using the power of AR, VR and MR to align the next-generation digital capabilities employees want so they can be more mobile and independent."
How DXC is using AR/VR tech for enterprise
DXC integrates augmented reality technology for research and training at water treatment leader Ixom.
HTC reveals its plans for the Vive Cosmos VR range
The Cosmos XR promises to be a major advancement in augmented reality allowing designers to view their concepts in a real-world environment.
'Emotionally evocative' storylines may decrease VR cybersickness
Context and details immerse people in VR experiences, and can reduce feelings of disorientation, eye strain, and nausea – but it all depends on how experienced a person is with gaming.
Revealed: Top gaming trends as industry grows rapidly
Report reveals the maturing of cloud technologies and 5G will help cloud gaming become a major global market.
VR spells virtual trouble for some regulators
Virtual reality (VR)'s popularity continues to soar but it’s an area that’s largely unregulated, which is causing headaches for some regulators around the world.