Augmented Reality (AR) stories
Kiwi devs, ignite your potential! Microsoft's HoloLens to headline Ignite NZ 2016, with sessions and demos you can't afford to miss. #IgniteNZ.
New Zealand VR and AR industry launch association to attract investment and boost collaboration in the sector.
Rush Digital has looked back on September with vigour, as the startup company celebrates some grand achievements in their progress in tech innovation.
Visa's Everywhere Initiative comes to Australia and New Zealand, with several Kiwi start-ups taking home awards.
FunderTech is sending this Kiwi tech company to China to pitch their idea in front of 300-500 investors - here's an update on their progress.
A national virtual and augmented reality complex, titled 'ProjectR' WHERE id = is set to be established in Wellington.
New Zealand's ability to produce more AR and VR content has become much stronger, after the launch of a dedicated facility in Auckland.
New augmented reality app 'Morpheus' developed by University of Otago enables students to visualise drug structures.
NZ's brightest spark an alliance, launching the VR/AR Association to spearhead sector growth and global collaboration.
Gartner recently highlighted the top technology trends that will be strategic for most organisations in 2017 - are you prepared?.
Google's design team has obviously gone to town on the Daydream View – replacing hard matte plastic with fabric and creating a hassle-free headset.
Oculus teases new tetherless VR headset, aiming to merge mobility with immersive tech, amidst a competitive week in VR arena.
Leap Motion empowers virtual reality with intuitive hand-tracking tech, redefining interaction in the burgeoning VR landscape.
Intel eyes future tech supremacy, set to acquire VR innovators Movidius, enhancing devices with smart, connected vision.
Intel has made its move into the virtual reality market, launching an untethered all-in-one handset and announcing a partnership with Microsoft.
Virtual Reality: Innovative or isolative? Debating if technological convenience may erode societal value in face-to-face interactions.
IDC forecasts virtual and augmented reality markets could reach $162 billion by 2020, representing 181.3% CAGR as the market explodes.
Understanding the elements of change is key for IT businesses to thrive, says Jim Hamilton of CompTIA ANZ Channel Community.
Users can convert for free any 2D video file into VR-3D video that can be played in every single VR device available.
Fans clamour for a spellbinding twist on augmented reality – a Harry Potter themed game akin to Pokémon Go is petitioned.