Augmented Reality (AR) stories
Noel Leeming is embracing the virtual reality (VR) realm as the retailer will bring the HTC Vive to its New Zealand stores later this year.
Experience global adventures without leaving the store as Flight Centre introduces virtual reality holidays, powered by Samsung Gear VR headsets.
HTC's Vive raises the bar in our hands-on review, delivering a mesmerising VR experience that justifies its hefty price tag.
The University of Canterbury has been named a founding site for the Crytek VR First initiative, bringing virtual reality technology to its students.
Virtual Queenstown in VR leap - Ziptrek Ecotours at TRENZ, showcasing aerial zipline tours to global visitors.
Southern Discoveries, a top NZ tourism company, is using VR and 360 degree video to showcase Milford Sound to global buyers.
IDC is forecasting skyrocketing VR hardware shipments this year, with AR ramping up in the next few years too - to a combined 110m shipments in 2020.
Pokemon Go has brought augmented reality to the masses, revealing the potential for brands to take advantage of the craze.
Pokemon Go has rekindled human interaction and outdoor activity, reversing the isolation fostered by other technologies and reigniting community spirit.
EdTech innovation surges, yet end users struggle to keep pace in an ever-evolving, crowded digital learning landscape.
Personal technologies are set to have a major impact on every business across the globe, according to Gartner.
The smart glasses segment of the augmented reality market is predicted to grow by 140% by 2020, according to Technavio research.
Global VR hardware shipments could spike by 2400% in 2016, IDC predicts, invigorating consumer IT and business markets with extensive ecosystem benefits.
While initially disappointing, the announcement of Daydream VR sets the stage for mobile VR to shine in the numerous ways.
A new drone has been released that has the capability to record 360 degree footage - ideal for virtual reality.
Wearables in the classroom are becoming the norm, as educators around the world adopt new tools and technologies to aid learning.
Oculus Rift, HTC Vive and Sony Playstation VR will dominate VR spend this year - but its low cost options fuelling shipments.
VR will be a transformational, disruptive force in the devices market and reach $20 billion by 2020. Vendors who hesitate risk missing out, says TBR.
Techweek AKL 2016 to showcase Auckland's innovation hub with virtual reality, start-up competitions and innovation heroes.
Education technology is crucial for fostering social and emotional learning, according to a new report by the World Economic Forum and BCG.